4 Great Naval Games For 1 Low Price!
688(I) Hunter/Killer, the most realistic submarine simulation ever developed for PC. Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. Then use your skills to complete the tour of duty and earn your dolphins to become a true submariner. Fleet Command International waterways become theaters of war when the world’s most formidable maritime powers exchange their fatal blows.
International waterways become theaters of war when the world’s most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class – frigate to aircraft to nuclear submarine – to maintain the precarious balance of naval power and gain position for the deadly endgame.
Take charge of the most deadly modern-day submarines in the world – three distinct submarines across two unique and challenging campaigns. Utilize cutting-edge sensor and weapon technology to locate, track and destroy the enemy – even deliver Tomahawk missiles to inland targets. Whether transiting, diving, or surfacing you control the smartest, stealthiest and most feared subs on the water today!
Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval combat experience.
Players can command a platform on their own in multiplayer, or collaborate with multiple players in "Multi-station Mode" as they each operate individual crew-stations and strive to work together as a team on the SAME platform.
By assigning certain crew stations to be manned by the "virtual crewmen" the player can hand off various functions for the simulation to manage. This allows the player to tailor the game's difficulty level to their liking and the precise level of involvement and micro management that they wish. The player could choose to monitor every single crew station himself or choose to just command the platform and to let the A.I. do the rest. Autocrew control is dynamic so the player can enable or disable this feature for every crew station modeled in the game.